XO Special Edition Controllers

Just a short interlude on this page to show you that there is something happening in the Controllercult land. As i started to notice that although the XBOX One Controller is my favourite Controller of all time, it certainly breaks a lot. And believe me: i do handle my gamepads with a lot of care. So i had to buy some spare controllers for emergencies. Here they are, united in one Picture.

The 2 Camouflage inspired Editions called

– Midnight Forces
– Armed Forces

as well as the previously portrayed Titanfall Special Edition controller and the Call of Duty Advanced Warfare  Special Edition (Which i was specifically critical about before but it surprised me in how well it’s done and how awesome the gold details actually look)

The detailed look and specifications for the XBOX One Gamepad can be found here

Wii Remote & Nunchuk

When the Wii Remote (or Wiimote) came out in 2006, it sparked a revolution. Almost in the same way as the Nintendo 64 Controller introduced and established the analog stick to videogames, the Wii Remote did with motion controls (Gesturing, Pointing on the Screen with the additional sensor-bar). It went through some iterations, notably with the Wii Remote Plus in 2010. It came with a strap in order to safely attach it to your wrist. Nobody did that of course, because YOLO. The special thing besides the motion control was the Nunchuk attachement. Basically an analog stick and two trigger buttons within it’s own housing for your other hand in order to control games in a more traditional way.

Specifications for the Wii Remote

Release Date: 2006 / 2010 (Wii Remote Plus)
Connector: Accessory connector port
Cable Length:
Dimensions: 148 x 36.2 x 30.8 mm
Weight: 87g
Features: 16KiB EEPROM chip, Accelerometer, Gyroscope, Infrared Sensor, Bluetooth, Speaker
Controls: Digital Buttons (A, B, –, +, Home, Power, 1, 2), 4 Way directional pad,

Specifications for the Nunchuk

Release Date: 2006
Connector: Accessory connector port
Cable Length: 1.2 m
Dimensions: 113 x 38 x 37 mm
Weight: 71g
Features: Three Axis Accelerometer
Controls: 1 Analog Sticks, Z1 and Z2 Trigger Buttons (in newer Versions: C and Z)

Favourite Game
This is easy as there is one of my favourite games ever to be controlled with this combo and it it Super Mario Galaxy 2.

This is difficult because i really never liked motion controls that much in my games. Shure i was blown away bowling for the first time or going through the motions in Wii Sports Tennis. But luckily the combo with the nunchuk could control all games perfectly. I especially love that i am able to position my hands as far away of each other as comfortable for me to sit. I love the controller to this day despite the controversy surrounding it.

Gaming 9/10
Design 8/10
Ergonomics 10/10

WiiU Gamepad

Is it a controller? Is it the console? Who knows and who cares in the end because in my mind, although this thing looks like a tablet and a controller made sweet love, it does a pretty damn good job at both. So without rambling on for any longer, let’s have a look at the WiiU Controller:


Release Date: 2012
Connector: Proprietary wireless (IEEE 802.11n), NFC, Infrared, Extension Connector
Cable Length:
Dimensions: 13.5 × 2.3 × 25.9 cm
Weight: 491g
Features: Motion sensing, Touchscreen (854×480, 16:9@158ppi), Microphone, Gyroscope, Accelerometer, Mangetometer, 1.3MP Front-facing Camera
Controls: 2 Analog Sticks, D-Pad, 13 Digital Buttons, Stylus, Touchscreen

Favourite Game
If you’re strictly talking which is my favourite game to play with this controller, and it has to use some of the features of the controller as well (and not just as a screen mirroring device) i’d choose The Legend Of Zelda – Wind Waker HD in a heartbeat. Just because it is such a relief to navigate the map or assign items with the stylus or with your own fingers.

This Gamepad looks like a lot of things it is not. First: it is not bulky or unhandily or too big to hold and impossible to control games with it. Actually from my point of view it does a fantastic job as a gamecontroller. It is light, reliable and you can hold it for hours without getting tired. I’d never believed i’d say this when i saw the WiiU Gamepad for the first time but there you go: an all around good controller. I hope they (hello Shigeru?!) find some additional and more creative ways to implement the controller into a game. Amiibos seem like a good start for example.

Gaming 8/10
Design 8/10
Ergonomics 9/10


As said in the Description, If you can press it, if it lights up, if it makes things move on a screen, then it belongs here. So it’s fitting to just show you one of my most precious controllers, although this one does not specifically control games, although it could. Words cannot describe how much i love this thing. I mostly use it to create ad hoc music performances and fill my heart with joy.

Pictured above is the Monome Trinity with:

– Monome 64
– Monome Arc 2
– Monome 128

You can find more information on the Monome here:


Vimeo has some nice videos on the monome as well:

CM Storm Quickfire Stealth

I first hesitated to profile the CM Storm Quickfire Stealth Mechanical Gaming Keyboard on my Site because to be quite frankly, i have not played a ton of Games with it. But damn is this a sexy beast of a controller. A tenkeyless Keyboard with silent Cherry MX Red Switches, with a sleek all black finish. Here we go:


Release Date: 2013
Connector: USB 2.0 (PS/2 with Adapter), Gold Connector
Cable Length: ca. 180cm (braided)
Dimensions: 355 x 135 x 35 mm
Weight: 940g
Features: Phantom Keycaps / Letters are printed on the front of the keycaps / 6 Additional Keys (WASD, Windows-Keycaps) and keycap puller
Controls: 87 Keys (Repeat Rate adjustment in PS/2 Mode)
7 Multimedia Shortcuts and 2 Windows Keys

Favourite Game

I bought this keyboard because i love keyboards. And i especially love the ones with Cherry MX Reds which give you a non tactile and almost silent feel when you push the keys. The rubberized finish on the CM Storm Quickfire stealth is nothing short of amazing. The Keycaps feel sturdy and durable. Cooler Master states that they are tested for 50 million keystrokes. Sounds good to me. As much as i absolutely love the design and craftsmanship that went into this keyboard, i’d still prefer to play games on the PC with a dedicated controller or something that gives me more of a Game-feeling, as for example the Razer Orbweaver does.

Gaming -/-
Design 10/10
Ergonomics 10/10